﻿using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Monopoly;

namespace Monopoly_AcceptanceTest
{
    /// <summary>
    /// Summary description for UnitTest1
    /// </summary>
    [TestClass]
    public class TestPlaySystemOperation
    {
        public TestPlaySystemOperation()
        {
            m_Game = new MGame();
        }

        private TestContext testContextInstance;
        private MGame m_Game;

        /// <summary>
        ///Gets or sets the test context which provides
        ///information about and functionality for the current test run.
        ///</summary>
        public TestContext TestContext
        {
            get { return testContextInstance; }
            set { testContextInstance = value; }
        }

        #region Additional test attributes

        //
        // You can use the following additional attributes as you write your tests:
        //
        // Use ClassInitialize to run code before running the first test in the class
        // [ClassInitialize()]
        // public static void MyClassInitialize(TestContext testContext) { }
        //
        // Use ClassCleanup to run code after all tests in a class have run
        // [ClassCleanup()]
        // public static void MyClassCleanup() { }
        //
        // Use TestInitialize to run code before running each test 
        [TestInitialize()]
        public void MyTestInitialize()
        {
            m_Game = new MGame();
        }
        //
        // Use TestCleanup to run code after each test has run
        // [TestCleanup()]
        // public void MyTestCleanup() { }
        //

        #endregion


        #region Play

        [TestMethod]
        public void Play_WhenTypical()
        {
            ;
        }

        #endregion
    }
}